filip.dobrocky(at)gmail.com

Filip Dobrocký (* 1998, Banská Bystrica, Slovakia) is a sound designer, audio engineer, sound artist, and programmer, currently studying multimedia creation at the Faculty of Music at JAMU in Brno. In his work, he often applies principles of indeterminacy and generative art — his works are autonomous systems with variable outcomes — transforming his programming experience into artistic practice.

CV

education

2025
IEM / Kunstuniversität Graz
Computer music and Sound Art
Erasmus exchange
2023-
Faculty of Music / Janacek Academy of Performing Arts
Multimedia creation
Bachelor of Arts
2018-2023
FEEC / Brno University of Technology
Audio engineering - music production and recording
Engineer’s degree
2014-2018
Gymnázium J. G. Tajovského, Banská Bystrica
Mathemathics class
Final Theses

experience

2023-
Bazmek entertainment
Music composition & sound design for theatre (+ other media)
2022-
Rekola Bikesharing
Bicycle mechanic
2022
Projekt Trychtýř (SVITAVA transmedia art lab)
Collaborative art project presented at SONDA festival

skills

  • Programming
    C++, Python, C#, Java, Javascript
  • Audio production
    Reaper, Ableton Live
  • Audio engineering, recording
  • Interactive audio/art
    Max/MSP/Jitter, Pure Data, SuperCollider, FMOD studio, Touchdesigner
  • Video editing
    DaVinci Resolve
  • Audio programming
    JUCE framework
  • Embedded platforms
    ESP32, Arduino, Daisy Seed, Raspberry Pi
  • Computer vision
    OpenCV, object detection, MOT
  • Bicycle repair and building
  • Vegetarian cooking

workshops (attended)

2024
Advanced sound design, live electronics and musical programming
(HF JAMU, Bruno Liberda)
2023
Spatial sound and ambisonics
(HF JAMU, Thomas Gorbach)
2023
Deep Learning for composers and artists
(SVITAVA, Robert B. Lisek)
2022
Walking Over Bones - Field recording
(Kunsthalle Bratislava, Tomáš Prištiak)