Structure

Structure is concieved as an audiovisual performance using generative 3D graphics and spatial sound. Synesthetic audiovisual gestalts are formed by means of micro-relationships of image and sound.

The resulting shapes of image and sound are instatiations of an abstract algotithmic structure working in virtual 3D domain - a strictly defined structure creating structures that are seemingly unpredictable.

The content itself comes from everyday life - field recordings form the basis of the sound and the 3D point clouds partly contain a model of the buildings of Brno.

This tangible matter is transformed into unrecogisable abstraction using a sort of custom audiovisual granular synthetizer in real time.

Each performance is different - the system is controlled live via a number of independent parameters. A number of performances has been carried out using different multichannel sound systems, the standard version being 8-channel. The piece is synesthetic, the image is supposed to be inseperable from the sound - that is why I experiment with putting the projection surface in the middle of the speaker configuration, with the audience sitting around it.